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<a href="_j_e_u_8h.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00009"></a>00009 <span class="preprocessor">#ifndef JEU_H</span>
<a name="l00010"></a>00010 <span class="preprocessor"></span><span class="preprocessor">#define JEU_H</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#include &quot;<a class="code" href="_c_a_s_e_8h.html" title="facopoly  Permet de créer et gérer les différentes cases du jeu">CASE.h</a>&quot;</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="_c_a_r_t_e_8h.html" title="facopoly  Permet de créer les cartes de jeu">CARTE.h</a>&quot;</span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;<a class="code" href="_d_e_8h.html" title="facopoly  Permet de créer les dés de jeu">DE.h</a>&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;<a class="code" href="_p_i_o_n_8h.html" title="facopoly  Permet de créer les pions de jeu">PION.h</a>&quot;</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 
<a name="l00021"></a><a class="code" href="struct_j_e_u.html">00021</a> <span class="keyword">typedef</span> <span class="keyword">struct</span>{
<a name="l00022"></a><a class="code" href="struct_j_e_u.html#ae44ed5eab067b876d6ba43a4f7857b33">00022</a>     <a class="code" href="struct_d_e.html" title="Module des dés de jeu.">DE</a> *<a class="code" href="struct_j_e_u.html#ae44ed5eab067b876d6ba43a4f7857b33">de</a>;
<a name="l00023"></a><a class="code" href="struct_j_e_u.html#ac01d84655bbde9d9e9ccba147190aba8">00023</a>     <a class="code" href="struct_c_a_s_e.html" title="Module des cases du jeu.">TABCASE</a> <a class="code" href="struct_j_e_u.html#ac01d84655bbde9d9e9ccba147190aba8">ta</a>;
<a name="l00024"></a><a class="code" href="struct_j_e_u.html#a9e6d262ae057c99e05ff9dc5cad6e593">00024</a>     <a class="code" href="struct_c_a_s_e.html" title="Module des cases du jeu.">CASE</a> *<a class="code" href="struct_j_e_u.html#a9e6d262ae057c99e05ff9dc5cad6e593">ca</a>;
<a name="l00025"></a><a class="code" href="struct_j_e_u.html#ade236ee3443b745c20023e971d2d9a44">00025</a>     <a class="code" href="struct_p_i_o_n.html" title="Module des pions de jeu.">PION</a> *<a class="code" href="struct_j_e_u.html#ade236ee3443b745c20023e971d2d9a44">pi</a>;
<a name="l00026"></a>00026 } <a class="code" href="struct_j_e_u.html">JEU</a>;
<a name="l00027"></a>00027 
<a name="l00033"></a>00033 <span class="keywordtype">void</span> <a class="code" href="_j_e_u_8c.html#acfbdc4b01c93cd74c5a9e7b3d04c2d2a" title="Initialisation du jeu.">jeInit_Jeu</a>(<a class="code" href="struct_j_e_u.html">JEU</a>* je);
<a name="l00034"></a>00034 
<a name="l00040"></a>00040 <span class="keywordtype">int</span> <a class="code" href="_j_e_u_8c.html#acd2a0effb98db738cadbfd8d11827228" title="permet de récupérer la valeur des dés">jeRecup_Des</a>(<a class="code" href="struct_j_e_u.html">JEU</a>* je);
<a name="l00041"></a>00041 
<a name="l00047"></a>00047 <span class="keywordtype">void</span> <a class="code" href="_j_e_u_8c.html#a05f0193d4baacd4cf598cddff0b4c186" title="permet le changement de position du pion">jeDeplacement_Pion</a>(<a class="code" href="struct_j_e_u.html">JEU</a>* je);
<a name="l00048"></a>00048 
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="_j_e_u_8c.html#acdc1ada047b2450fae62854af83c1c5a" title="Permet de mettre à jour les scores des joueurs.">jeActualise_Note</a>(<a class="code" href="struct_j_e_u.html">JEU</a>* je);
<a name="l00055"></a>00055 
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="_j_e_u_8h.html#adbe3bc5238f8ff149f86b8443ba87635" title="Permet de voir la carte associée à la case.">jeVoir_Carte</a>(<a class="code" href="struct_j_e_u.html">JEU</a>* je);
<a name="l00062"></a>00062 
<a name="l00068"></a>00068 <span class="keywordtype">void</span> <a class="code" href="_j_e_u_8h.html#a58e0502f7a5248dd4487670b205a4a9a" title="Réalise la consigne donnée par la carte.">jeFaire_Action_Carte</a>(<a class="code" href="struct_j_e_u.html">JEU</a>* je);
<a name="l00069"></a>00069 
<a name="l00075"></a>00075 <span class="keywordtype">void</span> <a class="code" href="_j_e_u_8c.html#ade81b17804b18460bcfc2be0f0768e78" title="Permet d&#39;améliorer une case.">jeAmelioration</a>(<a class="code" href="struct_j_e_u.html">JEU</a>* je);
<a name="l00076"></a>00076 
<a name="l00082"></a>00082 <span class="keywordtype">void</span> <a class="code" href="_j_e_u_8h.html#a55f1b88a92aa7666769b4677fa71b560" title="Libere l&#39;espace alloué pour la struct JEU.">jeLibere_Jeu</a>(<a class="code" href="struct_j_e_u.html">JEU</a>* je);
<a name="l00083"></a>00083 
<a name="l00084"></a>00084 <span class="preprocessor">#endif</span>
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